G3rry

GerryT's Magic Blog

Turbo-Pod for Standard

Yesterday, I filmed a playtesting video with Brad Nelson, where I played a new-ish Birthing Pod list and he played G/R Aggro. I destroyed him.

I took several key components from other Pod lists that were popping up in the t16/t32 of various StarCityGames Open tournaments and came up with this:

4 Birds of Paradise
2 Llanowar Elves
4 Green Sun’s Zenith
4 Birthing Pod
4 Strangleroot Geist
1 Primeval Titan
1 Inferno Titan
1 Acidic Slime
2 Borderland Ranger
1 Deceiver Exarch
1 Priest of Urabrask
1 Zealous Conscripts
2 Phantasmal Image
3 Huntmaster of the Fells
1 Phyrexian Metamorph
1 Aether Adept
4 Ponder

1 Kessig Wolf Run
4 Copperline Gorge
4 Hinterland Harbor
1 Rootbound Crag
1 Mountain
4 Island
8 Forest

Sideboard
2 Ancient Grudge
1 Zealous Conscripts
4 Pillar of Flame
1 Thrun, the Last Troll
1 Viridian Corrupter
2 Naturalize
1 Tree of Redemption
1 Dungeon Geists
1 Wurmcoil Engine
1 Daybreak Ranger
1 Inkmoth Nexus

The main selling point is that this deck can Pod from two to four, and then four to six, all in the same turn with the help of Deceiver Exarch and Zealous Conscripts. If you have Pod, a two-drop, and some mana, you can also Pod into Priest of Urabrask and hard cast a Titan or Zenith for Titan.

Both of these things make your Pods far more deadly. Most Pod decks just durdle around, gaining incremental advantages here and there, but this one just gets ‘em dead.

I chose RUG over Naya because I liked Ponder, Deceiver Exarch, and Phantasmal Image. Blade Splicer would have been great most of the time, but I didn’t need it.

The games I lost to G/R Aggro involved me having nothing and him having an active Daybreak Ranger. Other than that, the matchup seemed good.

My sideboard is kind of loose, but I wasn’t sure exactly what I needed to do with it. I wanted to fill spots on the curve for Zenith and Pod in certain matchups, like with Tree of Redemption and Daybreak Ranger. Pillar of Flame was for hard to kill creatures that I couldn’t block effectively, like Gravecrawler and Delver of Secrets. Note that I wouldn’t bother siding those in against decks like G/R.

I think that a deck like this is a fine choice for Grand Prix Minneapolis or SCG Orlando. However, I WILL be playing Sun Titans in Minneapolis, and I probably have a good matchup against a deck like this, so be wary.

Thanks for reading!

Decks of the Week (Standard)

RepomanW (3-1)

4 Glacial Fortress
7 Island
7 Plains
4 Seachrome Coast

4 Delver of Secrets
4 Snapcaster Mage
4 Stonehorn Dignitary

1 Blue Sun’s Zenith
4 Day of Judgment
3 Gideon Jura
4 Mana Leak
4 Oblivion Ring
4 Ponder
1 Timely Reinforcements
4 Venser, the Sojourner
1 White Sun’s Zenith

Sideboard
4 Celestial Purge
4 Flashfreeze
3 Nevermore
3 Timely Reinforcements
1 Witchbane Orb

Now THIS is something I haven’t seen before. It looks awesome, and I want to try it (although using a better list).

***

Hyper (3-1)

4 Darkslick Shores
2 Evolving Wilds
4 Glacial Fortress
5 Island
1 Moorland Haunt
1 Plains
4 Seachrome Coast
1 Swamp

4 Delver of Secrets
4 Snapcaster Mage

1 Dismember
2 Gather the Townsfolk
4 Intangible Virtue
4 Lingering Souls
4 Mana Leak
4 Midnight Haunting
1 Oblivion Ring
4 Ponder
2 Thought Scour
4 Vapor Snag

Sideboard
3 Celestial Purge
1 Dismember
2 Dissipate
1 Negate
2 Phantasmal Image
2 Revoke Existence
1 Surgical Extraction
3 Timely Reinforcements

Hyper is an absolute master. This might be a better version of my Invitational deck. I really like the Timelys maindeck though.

***

ptrik (4-0)

4 Blackcleave Cliffs
4 Clifftop Retreat
4 Isolated Chapel
11 Plains

4 Champion of the Parish
4 Doomed Traveler
2 Falkenrath Aristocrat
1 Mikaeus, the Lunarch

3 Faithless Looting
4 Gather the Townsfolk
3 Honor of the Pure
4 Intangible Virtue
4 Lingering Souls
3 Midnight Haunting
3 Oblivion Ring
2 Rally the Peasants

Sideboard
4 Celestial Purge
1 Divine Offering
1 Faithless Looting
1 Rally the Peasants
2 Revoke Existence
4 Shrine of Loyal Legions
2 Timely Reinforcements

I think I saw smi77y playing this one first. Regardless, it’s a pretty cool deck. People don’t play enough Faithless Lootings.

***

Kathastrophia (3-1)

4 Darkslick Shores
3 Glacial Fortress
1 Island
2 Isolated Chapel
3 Moorland Haunt
7 Plains
4 Seachrome Coast

4 Doomed Traveler
4 Drogskol Captain
3 Geist of Saint Traft
4 Phantasmal Image

4 Honor of the Pure
4 Intangible Virtue
4 Lingering Souls
3 Mana Leak
4 Midnight Haunting
2 Negate

Sideboard
1 Mana Leak
4 Memoricide
2 Negate
4 Oblivion Ring
4 Timely Reinforcements

Cross between my PT deck and my Invi deck. Not sure if I agree with no Delvers though.

***

PauloCabral_Br (3-1)

4 Copperline Gorge
17 Mountain

4 Chandra’s Phoenix
2 Grim Lavamancer
3 Spikeshot Elder
4 Stormblood Berserker
4 Stromkirk Noble

2 Arc Trail
2 Faithless Looting
3 Galvanic Blast
2 Gut Shot
3 Incinerate
4 Mutagenic Growth
1 Naturalize
2 Runechanter’s Pike
3 Shrine of Burning Rage

Sideboard
2 Ancient Grudge
1 Arc Trail
1 Geistflame
1 Naturalize
2 Perilous Myr
1 Shrine of Burning Rage
3 Traitorous Blood
1 Volt Charge
3 Whipflare

If you want to be playing red, you should be playing Zombies; if you don’t want to play Zombies, I guess you should play this deck. Mutagenic Growth and Runechanter’s Pike are both pretty awesome. I haven’t been impressed with Shrine of Burning Rage lately, so that could probably go.

***

ObviousVillain (3-1)

4 Blackcleave Cliffs
4 Copperline Gorge
5 Forest
2 Gavony Township
1 Mountain
4 Razorverge Thicket
4 Shimmering Grotto

3 Avacyn’s Pilgrim
4 Birds of Paradise
3 Elesh Norn, Grand Cenobite
1 Inferno Titan
1 Phantasmal Image
1 Rune-Scarred Demon
1 Sun Titan
2 Wurmcoil Engine

4 Faithless Looting
4 Lingering Souls
4 Mulch
2 Oblivion Ring
2 Tracker’s Instincts
4 Unburial Rites

Sideboard
2 Ancient Grudge
2 Garruk, Primal Hunter
2 Ray of Revelation
3 Sword of Feast and Famine
3 Thrun, the Last Troll
2 Whipflare
1 Wurmcoil Engine

This is a “fixed” Frites deck. Less blue in the manabase means you get to cut Darkslick Shores for Shimmering Grotto. I definitely like Rune-Scarred Demon and Sun Titan. Township seems solid too.

***

tennisStar99 (4-0)

3 Darkslick Shores
3 Evolving Wilds
1 Glacial Fortress
4 Inkmoth Nexus
1 Island
3 Isolated Chapel
6 Plains
3 Seachrome Coast
1 Swamp

3 Etched Champion
4 Puresteel Paladin

4 Dispatch
4 Flayer Husk
4 Lingering Souls
4 Mortarpod
2 Mox Opal
1 Oblivion Ring
2 Sphere of the Suns
1 Sword of Feast and Famine
2 Sword of War and Peace
4 Tezzeret, Agent of Bolas

Sideboard
1 Act of Aggression
2 Celestial Purge
2 Hero of Bladehold
3 Nihil Spellbomb
2 Oblivion Ring
1 Sword of Body and Mind
3 Timely Reinforcements
1 Wurmcoil Engine

People have tried this deck before. I’m still not sold.

***

leader671 (4-0)

4 Copperline Gorge
4 Forest
1 Hinterland Harbor
1 Island
1 Isolated Chapel
1 Mountain
1 Plains
4 Razorverge Thicket
1 Sunpetal Grove
2 Swamp
2 Woodland Cemetery

4 Birds of Paradise
1 Elesh Norn, Grand Cenobite
1 Grim Lavamancer
2 Phantasmal Image
3 Sun Titan
1 Sunblast Angel

1 Ancient Grudge
3 Day of Judgment
4 Faithless Looting
3 Lingering Souls
4 Mulch
3 Oblivion Ring
4 Tracker’s Instincts
4 Unburial Rites

Sideboard
1 A?ther Adept
2 Ancient Grudge
1 Arc Trail
1 Autumn’s Veil
1 Memory’s Journey
2 Mental Misstep
1 Oblivion Ring
2 Purify the Grave
2 Ray of Revelation
1 Sheoldred, Whispering One
1 Whipflare

I think I like the above list more than this one, but it’s something else to look at. What’s up with this sideboard though?

***

akitsukami (3-1)

3 Buried Ruin
1 Evolving Wilds
2 Haunted Fengraf
2 Phyrexia’s Core
16 Plains

3 Sun Titan

3 Day of Judgment
2 Dispatch
3 Dispense Justice
2 Gideon Jura
3 Ichor Wellspring
2 Karn Liberated
2 Mimic Vat
4 Oblivion Ring
4 Origin Spellbomb
2 Pristine Talisman
3 Ratchet Bomb
3 Timely Reinforcements

Sideboard
3 Celestial Purge
3 Divine Offering
3 Grafdigger’s Cage
3 Grand Abolisher
2 Spellskite
1 Sun Titan

This deck is super cool.

***

nielsen333 (3-1)

3 Buried Ruin
1 Evolving Wilds
4 Ghost Quarter
3 Haunted Fengraf
1 Island
2 Phyrexia’s Core
11 Plains

2 Elesh Norn, Grand Cenobite
3 Phyrexian Metamorph
4 Solemn Simulacrum
4 Sun Titan

4 Day of Judgment
1 Elspeth Tirel
2 Oblivion Ring
4 Pristine Talisman
4 Ratchet Bomb
4 Sphere of the Suns
2 Tumble Magnet
1 White Sun’s Zenith

Sideboard
2 Celestial Purge
3 Grafdigger’s Cage
1 Mimic Vat
2 Oblivion Ring
2 Revoke Existence
3 Timely Reinforcements
1 White Sun’s Zenith
1 Wurmcoil Engine

Kinda like the last deck, but it looks worse.

That’s it for now!

DailyMTG.com Sealed Deck Builder #1

This is one of the coolest things to happen in a while. I went over to DailyMTG.com to look at the Decks of the Weeks. All I wanted to see were some decklists from irl PTQs, but I found this Sealed Deck Builder instead!

Sealed is actually one of my favorite formats, so naturally I gave it a spin. I don’t post here nearly as often as I’d like, but this gives me a good reason to, at least on a weekly basis.

The Sealed Deck Builder can be found here: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/activity/899

All the pools are the same, so build yours first and then come back here. No peeking!

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Here’s what I built:

7 Forest
8 Mountain
1 Swamp
1 Shimmering Grotto

1 Avacyn’s Pilgrim
2 Briarpack Alpha
1 Crossway Vampire
1 Daybreak Ranger
1 Erdwal Ripper
1 Forge Devil
1 Galvanic Juggernaut
1 Hinterland Hermit
1 Huntmaster of the Fells
1 Instigator Gang
2 Nearheath Stalker
1 Orchard Spirit
1 Rage Thrower
1 Rakish Heir
1 Somberwald Dryad
1 Torch Fiend

2 Fires of Undeath
2 Ranger’s Guile
1 Traveler’s Amulet

Discuss away in the forums (the Facebook comments please), and maybe we can learn some stuff about DKA sealed!

A Quick Look at All-In Red for Modern

While researching every single archetype I could think of for my Modern series on StarCityGames, I thought I found every little nugget of technology. As it turns out, I missed at least a couple. Off the top of my head, I can think of Battle of Wits and All-In Red, and there are probably others.

Sigh.

At least there’s always Magic-League to show me how I’ve failed.

Miqo

2 Karn Liberated
2 Sword of Body and Mind
4 Blood Moon
3 Seething Song
4 Pyretic Ritual
4 Desperate Ritual
3 Chalice of the Void
4 Deus of Calamity
2 Avalanche Riders
4 Simian Spirit Guide
4 Magus of the Moon
4 Kargan Dragonlord
18 Mountain
2 Gemstone Caverns

Sideboard
1 Chalice of the Void
3 Relic of Progenitus
2 Shattering Spree
4 Pyroclasm
2 Dead/Gone
3 Wurmcoil Engine

I didn’t really consider AIR to be a deck. Storm exists, and AIR lost Chrome Mox and Rite of Flame. However, this deck actually looks pretty good. It needs some work, and it looks like the obvious offender in the maindeck is Karn.

I’m not saying this deck is sick and you should definitely be playing it, but if it’s your type of thing you should give it a try.

GerryT

G/W Trap, Deck Selection, and Adam Barnello

If you’re a good player (or think you’re a good player), the thought of “I can play whatever I want and still win the tournament” has probably crossed your mind. That’s a fine place to be, but you can’t get upset when you lose. You should have known what you were getting into, and you should have known that this would be a possible outcome.

 

Sometimes it turns out that you are just that good, like Steven Birklid with Affinity, or Cedric Phillips with any attacking deck ever. Chances are, you’re not as good as these guys but you probably think you are. These guys are surgeons, Cedric especially. Nothing gets him off more than attacking his 2/2 into your 3/3 because he KNOWS you won’t block. If you would have blocked, he wouldn’t have attacked.

 

Are you capable of such things? Can you identify your opponent’s entire hand and string them along to make them play around a card that you don’t even have, but would wreck them?

 

There is also the danger of cool things or just sticking to an archetype because you like it. Take G/W Primeval Titan/Mythic/Windbrisk Heights/Summoning Trap or whatever you want to call it. Adam Barnello wrote an article on the deck here:

 

http://www.channelfireball.com/articles/recurring-nightmares-such-great-heights/

 

In my recent article series on StarCityGames.com, I went through every single Modern deck that I could possibly think of and gave it a 1-10 rating. G/W Trap got a 4. Here’s what I wrote:

 

“Zvi rebought on the Mythic strategy for Pro Tour Amsterdam, but it never caught on. Some people, like Batutinha here, might pick it up every once in a while, but it’s never going to be the deck to beat. The main thing keeping it from reaching the big time is that it isn’t doing anything more powerful than any of the real combo decks, and what it’s doing isn’t very good against anyone else.

 

Hitting your opponent with an Emrakul is pretty awesome, but it’s much harder to do in this deck than say, Owen Turtenwald’s Fist of the Suns deck. Your backup plan is okay but also not great. On top of that, your combo is slower than everyone else’s combos, and you don’t have any disruption.

 

This deck has a few things going on, but they’re all worse. I would look into splashing Though the Breach, but that doesn’t solve any of the problems.

 

Rating: 4/10″

 

This whole post started with a single Tweet:

 

AdamNightmare Adam Barnello

I’ve been playing Modern. And @G3RRYT is wrong. bit.ly/yGJKXE

 

G3RRYT Gerry Thompson

@AdamNightmare That deck sucks.

 

AdamNightmare Adam Barnello

@G3RRYT Did you actually play any games with it, or just look at the list? Ive been testing it, and it’s positive against most of the field.

 

G3RRYT Gerry Thompson

@AdamNightmare Played with it two seasons ago. I also know enough about Magic to be able to tell when a deck sucks relative to format.

 

AdamNightmare Adam Barnello

@G3RRYT Don’t get touchy. I’m not questioning your credentials, just wondering from where you’re basing your opinion.

 

G3RRYT Gerry Thompson

@AdamNightmare Not touchy, just telling you. Your deck is the exact same as it was two years ago. It wasn’t good then, and it’s not good now

 

@AdamNightmare Adam Barnello

@G3RRYT I will take your opinion under advisement, and play it this weekend anyway. Cool things are dangerous.

 

Larry Swasey chimed in, asking how he beat Storm, Zoo, Affinity, or Twin. I agreed that the Trap deck didn’t seem very good against any of those.

 

The point of the whole thing is to play whatever, but don’t make up excuses or lie to yourself about your motives. The ChannelFireball guys win because they’ll play the deck that gives them the best chance to win, regardless of what it is. Do you want to be like them? Perhaps you should learn something from them.

 

As a side note, is it that outrageous to believe that I understand how a relatively simple deck functions despite having played less than a thousand games with it? This seems like a difficult concept to understand for most people.

 

GerryT

Mini Updates on Standard and Life, Not in That Order

I’ve all but abandoned the idea of using this blog. Back when I had more free time and no outlet, it was pretty nice, but that’s not the case anymore. For those unaware, I’ve been living in Roanoke, VA since October, and working for StarCityGames.

My job description is “Mixed Media Specialist,” which basically means I do a whole bunch of different stuff. Right now, I’m writing an article a week (and sometimes more), I do GerryTV every week, write content for the newsletter, manage the deck database, and do some data entry for the TMI articles.

I also get to hang around with a sick, sick crew with more and better people on their way. I don’t think I’ll be moving anytime soon.

Anyway, I was going to focus on the Grand Prix/Pro Tour circuit this year, but already managed to mess that up by missing Grand Prix Austin. For all of the good things about Roanoke, having a cheap airport isn’t one of them. I had a backup plan of going to the SCG Open in Atlanta, but that fell through as well.

So now I’m sitting on some semi-relevant Standard tech, and this is the only place I can put it. So here we go!

4 Delver of Secrets

4 Phantasmal Bear

4 Snapcaster Mage

4 Porcelain Legionnaire

2 Geist of Saint Traft

4 Ponder

4 Gitaxian Probe

4 Vapor Snag

4 Mana Leak

2 Gut Shot

2 Mental Misstep

2 Dismember

1 Sword of War and Peace

2 Moorland Haunt

3 Glacial Fortress

4 Seachrome Coast

10 Island

Sideboard

1 Master Thief

2 Mental Misstep

2 Oblivion Ring

2 Spellskite

3 Phantasmal Image

4 Dissipate

1 Moorland Haunt

I haven’t played nearly as much with this version as the one I posted in my article, but I have a feeling this one is good as well. You just have a different game plan.

In this one, Legionnaire functions as another Delver of Secrets. He’s undercosted, basically has evasion, and is something that does a ton of work for one card. That appealed to me more than grinding everyone out with spirit tokens.

The only problem is that he’s made out of Porcelain! He dies to Gut Shot and everything else under the sun right? I’ve said this before, but it should be repeated — If you don’t like how something is, you should see if you can fix it.

Some examples: “Illusions can’t beat Mono-Red.”

False! Geist, Celestial Purge, and some way to kill Shrine, and you actually do.

Another example: “Porcelain Legionnaire just dies!”

Then protect it! Mental Misstep exists, Spellskite exists! These are all cards that are reasonably good in your strategy already, and they make Legionnaire a monster.

Moorland Haunt is one of the best cards in the deck, but most of the time, my creatures weren’t dying. I wanted to play a lower land count to facilitate my beatdown plan, and I didn’t really want one of my two lands to be a Moorland Haunt, so I went down to two.

Also, since I was being super aggressive, Geist seemed like something I should give another shot. He’s been awful for me, and continues to be awful for me against everything except for Mono-Red. Honestly though, I’m not worried about that matchup. It could be Stitched Drake instead, but like I said, not many of my creatures were dying.

Everything else is pretty normal, except the sideboard Master Thief. I wanted something to take a Lifestaff, Spellskite, Sword, and maybe a Shrine. I doubt I’d ever take a Talisman with it but who knows. It’s been pretty good though and I could see going up to two.

That’s about all I got. If you don’t want to play a hyper-aggressive deck then this is probably not for you.

GerryT

PS Ya’ll should really subscribe to the SCG Newsletter if you haven’t already. There’s some Newsletter exclusive promotional deals, mini articles by people like me, Glenn Jones, Dane Young, and some cool ask the pros stuff.

http://www.starcitygames.com/pages/newsletter/

All About Caw-Blade

I can only imagine how sick you all are of Caw-Blade. Me, on the other hand? I’ve been having a blast traveling the country, cutting up different regions of unprepared opponents. The fact of the matter is, there are very few people out there who are putting in real time and effort to defeating the Caw menace.

Anyone care to guess how many of my opponents have bemoaned their luck after losing to me?

Let’s take a look at my track record, shall we?

SCG Open DC: 1st place with Sparkblade
-Lost to no one!

SCG Open Edison: 7-3 with Sparkblade
-Lost to Valakut, RUG, something else

SCG Open Memphis: 5th with Darkblade
-Lost to Vampires in the swiss (beating the other two people with the same list), RUG in t8 when I got runner, runnered.

SCG Open Dallas: 1st with Darkblade
-Lost to no one! Even four RDW opponents couldn’t beat me.

SCG Open LA: 2nd with Darkblade
-Lost to Boros in the swiss and U/W in the finals.

SCG Open Atlanta: 5-2 with Darkblade
-Lost to the actual mirror (hey, they’re catching on!) and Vampires.

Running good? Maybe. Playing well? Most likely. The luckiest I’ve ever been? Please. Simultaneously, there are Legacy tournaments proving just how mediocre I could be doing under different circumstances. I could provide excuses for why I’ve lost every single match in these Opens. Most were avoidable during deck construction or with plays that I’ve made. In truth, I should probably be performing better in the Opens.

So what does that mean for you? Either:

1) You should be playing some form of Caw-Blade at Grand Prix Dallas.

Or

2) You should take a serious look at your preparation. If you think you beat Caw-Blade decks with good pilots, you are wrong.

Something is very flawed with how most people prepare, which is especially true of when there’s a deck like Jund, Faeries, or Caw-Blade that is obnoxious to play against. Most of the time the person piloting that deck in playtesting is going to keep loose hands and play poorly hoping that they lose. They don’t want the “best” deck to seem as good, and typically hope that their team’s brew beats it.

Before you register that brew, confident that your Caw-Blade matchup is awesome, you need to do a little soul searching. Is this the best thing you could come up with, or should you just give in and be the bad guy? If you don’t, you will most likely walk away from the tournament, tail between your legs, wondering what happened.

But enough of that, onto the actual strategy!

Which Caw strategy do I recommend? Well, that seems rather obvious if you’ve been paying attention to what I’ve been playing in tournaments. Clearly I think U/W/B is the best version, although I can’t fault someone for wanting to play U/W either. I just think it’s a riskier choice, given that Spell Pierce is very weak against some of the decks out there. Meanwhile, Inquisition of Kozilek is an all star.

Regardless of what version you play, Caw-Blade is going to perform admirably. It’s been a while since a deck has been capable of attacking from many different angles, all the while one angle would be powerful enough to spawn a deck on it’s own.

Plan A: Cast Stoneforge Mystic on turn two, fetching Sword of Feast and Famine. Start connecting with it asap. Use Squadron Hawk to create a stream of creatures that can wield the Sword, making them all huge threats. This plan fights creature removal very well.

Plan B: If your opponent manages to Thwart your Sword plan, either through creature removal, or because you didn’t happen to draw a Mystic or Sword, then you start deploying Planeswalkers.

Plan C: Some combination of A and B, or a typical U/W Control plan utilizing removal and card advantage. Sun Titan (or some other fattie) to finish.

So how do we fight all of these plans? It’s like we need to be anti-aggro and anti-control with the same deck, which is extremely difficult when nearly every card in Caw-Blade provides them card advantage.

Option #1: Ignore Them

Your first thought might be Valakut, but aggressive red decks like Boros and RDW don’t care what Caw-Blade is doing either. Again, this is where misconceptions take over and lose you matches. For example, Manic Vandal is not a card you want to sideboard in against Caw-Blade with RDW.

Attempting to play their control game by trying to destroy their equipment is picking the wrong fight. Once you play the matchup from the Caw side, you realize that trying to connect with a Sword is a pipedream against red decks. The lesson: Ignore the equipment!

Valakut is a fine deck right now, but suffers from the problem of not having a coherent plan against Caw-Blade. Players jam cards like Nature’s Claim, Wall of Tanglecord, Tumble Magnet, and/or Lightning Bolt against Caw decks, yet don’t understand why they lose afterward.

Caw-Blade just isn’t on Plan A all the time, so you shouldn’t waste your time trying to just fight that aspect of the deck. Try a Valakut list with four Primeval Titan, four Inferno Titan, four Summoning Traps, and no extraneous removal spells. I guarantee you’ll do better against Caw-Blade than any version with six cards devoted to fighting Sword of Feast and Famine.

Option #2: Fight Them

Umm, good luck I guess? U/B from Grand Prix Barcelona is probably the deck that does this the best, but I’m not impressed. Any Caw-Blade deck prepared with Jace Beleren and Duress should be able to destroy U/B on every single threat. The only downside is losing some games to U/B’s Tectonic Edges.

I’m amazed that Martin Shienin went 9-1 against Caw-Blade decks at the GP, especially considering that LSV and company loved getting paired against the Japanese masters at PT Paris who were all playing U/B. The lists haven’t changed much, so it doesn’t feel like U/B really gained anything.

Even if the U/B players understand the matchup better than the Japanese did in Paris (which isn’t likely, considering the Japanese were the first ones putting Stoneforge Mystics into their U/W Control decks), they still haven’t gained much edge back.

Naya Sparkblade attempts this option valiantly. They have Cunning Sparkmage to stop the birds, equipment of their own, and tutorable dudes to blow up their opponents’. However, Naya is this strange combination of tempo plus control that doesn’t really work out. I feel like Naya would just be better off as a Quest deck, ignoring Caw-Blade, than incorporating controlling elements into a deck when they most certainly have to be the beatdown.

Option #3: Become Them

Clearly I chose this option. Many players tend to avoid mirror matches like the plague, but I feel like those are the matchups I want to play the most. I know for a fact that I’m going to know how to play my deck, be confident in all my choices, and have solid plans for each matchup, but can I say the same for all of my opponents? If you’re willing to put in the work, you should probably just play the best deck, especially something like Caw-Blade, as its mirror match isn’t nearly as annoying as Faeries or Jund.

Once you figure out a better plan than everyone else has, beating the mirror match becomes easy. If that’s the deck to beat because it’s already great against everything else, I think you’re set up nicely to win the tournament.

So what’s the plan then? Well, for the last month I’ve been playing Darkblade and putting up great results. However, with every week and every tournament I’m left wondering if maybe there was something I could have done differently. There are so many ways to approach the mirror matches, and varying ways you can get leveled, so it’s always tough.

The way I see it, you need some sort of action for the early game to stop them from running you over with a Stoneforge Mystic.

Cards that help in this regard:

Duress
Inquisition of Kozilek
Divine Offering
Into the Roil
Squadron Hawk

Spot removal isn’t where you want to be. However, when I was paired against David McDarby in Atlanta, I kept in a pair of Go for the Throats. Typically, I would take them out, but I knew that David had studied my list and most likely my sideboarding plans. I figured he would think that he was free to equip his Sword or get in for lethal with Creeping Tar Pit, and I’d be able to take him by surprise.

I also assumed he had a couple Sun Titans, which gave GftT the nod over Condemn. However, in game three, I didn’t draw any black mana after my mulligan to five, and couldn’t effectively cast my spells. Against a master in the mirror, especially when they know your list and plans, you may have to switch it up on the fly.

The discard spells are the best since they fight Sword of Feast and Famine and Planeswalkers. I really like Into the Roil for the same reason. While it doesn’t kill Sword, it can combo with a discard spell for the same effect, buy you a turn of tempo, and is one of the few cards that can Remove Gideon.

At DC, I ran two Divine Offerings, but quickly upped it to three for Edison. In DC, I drew them multiple times, and killing their Sword was typically all I had to do to win. Their sequencing and resource management was embarrassing compared to mine, but I didn’t notice that was the main reason I was winning.

In Edison, I stopped siding them in altogether, wishing they were something else. It can be a big tempo swing early game to Divine Offering their Sword, but it rarely happens. If they happen to not draw Stoneforge Mystic, then you have effectively mulliganned unless they have something like Tumble Magnet.

The format isn’t in its infancy anymore. Many players are adopting my two Sword of Feast and Famine strategy, so Divine Offering doesn’t stop them from ever connecting with Sword. Late game, they have Sun Titans to bring it back, so you can never really stop them from having a Sword if they really want it. A catch-all, temporary solution seems far better to me, and that’s exactly what Into the Roil is, with a little bit of value attached.

Still, Tumble Magnet seems to be catching on again. Divine Offering might be worth playing as a two of for the Grand Prix. I would probably side in one against the mirror in the dark, but both against any blue deck that’s shown a Magnet. If Valakut has Tumble Magnets, I wouldn’t bother.

Using Squadron Hawk to chump an aggressive Stoneforge Mystic is good in the short term, but I assure you that line of play isn’t likely to win you the game. Oftentimes, that line will put you in a deep hole. All of your Hawks will be gone, they will eventually draw a Hawk of their own, and then they’ll have Sword advantage with an army of dudes.

These types of situations led to the decision to keep in one Day of Judgment in the mirror. There are just some situations you get into where your Planeswalkers or even Sun Titan aren’t enough to get you out of the situation. At that point, you need a reset button in your deck so you’re always drawing live.

Overall, you want a solid number of cards able to stop the Stoneforge menace, but you don’t want cards completely devoted to that aspect of the matchup. Things like Mana Leak on the play or Duress that can stop Jace or Gideon are far more welcome.

Next up in the Planeswalker threat. Discard and counters are fine and all, but sometimes when you’re jockeying for position, you have no choice but to tap out. Occasionally, you Duress them, see that Jace, but you have to take their Sword anyway.

One of the best things you can do in the mirror is play Inquisition, then Duress, then Jace Beleren or Jace, the Mind Sculptor. It’s lines that like that make the black splash very appealing to me.

For the most part, there is no coming back from someone having a Jace and Gideon in play. If they have any sort of follow-up, then even spending some turns legend rule-ing theirs won’t help you come back. There are some Titans and other big creatures that make it possible to fight through them, so I’ve been trying to find the best combination of cards that would allow me to do that.

Some things that seem reasonable to play:

Sun Titan: This one is fantastic in U/W, but can be playable in U/W/B if you play the Tectonic Edges and Jace Belerens like I was. Otherwise, rather than Sun Titan being insane every time you cast it, and having your pick of the varying effects it provides, you are simply returning a Hawk or Sword. Now, neither of these is actively bad, but for my six drop, I want it to be the most powerful it can be.

Grave Titan: Lundquist started these guys, and I didn’t see the point. Especially in the first game, there is almost no matchup where it’s a stalemate until you drop a Titan. Not only that, but the Titans, especially Grave, are all that good right now. Caw-Blade has insane two-drops and four-drops, and you have to fight those before you can even begin thinking about which six-drop you want.

Still, Grave Titan has its advantages over Sun Titan. Rather than needing a full graveyard, Grave Titan gives you card advantage off the bat. After one swing, you should have enough random duders to start attacking their Planeswalkers, even if they Assassinate your Titan with Gideon.

Sun Titan, however, still has a lot of advantages over his black brethren. With Vigilance, you don’t have to worry about Gideon cutting him down, and Sun Titan prevents them from connecting with Sword. He’s not black or green, can bring back Hawks, and is vigilant. In addition to fighting the Jace war, the Tec Edge war, and the Attrition war, he’s just naturally good against Sword which is a nice boon.

Hero of Bladehold: This might actually be good. It’s like Grave Titan but costs two less. Having a four drop threat that is immune to Spell Pierce is pretty insane as well. The problem with these cards lies in the fact that if you tap out on turn four, you better have a damn good response to their turn four Jace. If they play Jace and bounce your Hero, you are in some serious trouble.

Playing Hero alongside Spell Pierce (although Duress is a fine substitute) is a very attractive option. Being able to cast Hero against a deck with Spell Pierce is also awesome, so with that knowledge, I would expect Hero to be solid in the U/W mirror, but not necessarily great against a deck with Tumble Magnet (unless you have Divine Offering, OH THE LEVELING) or with spot removal.

Frost Titan: Not the best option right now, but it’s still underrated. This is another one of those dudes, like Grave Titan, that’s probably going to be able to clear some blockers and attack a Planeswalker. Again, I’m not endorsing this guy, just saying that he’s something to keep in mind.

Admonition Angel: This is like a really sweet Sun Titan. Is it better or worse? I’m not entirely sure. If you cast it, play a fetchland, and don’t have them immediately bounce it with Jace or cast Day of Judgment, I don’t really see how you’re losing. However, most of that is true for Sun Titan as well.

Consecrated Sphinx: Oh, the options that we have. It really is a sad state of affairs when we have a bunch of insane six-drop mythics, but none of them compare favorable to the Titan cycle. Again, a sweet card, but probably not much more than that.

Liliana Vess: I think Wafo-Tapa was onto something. Shocking, right? Playing this instead of your second or third Titan makes a lot of sense. In a way, it’s like a new, different Gideon Jura that could also be whatever brand of six-drop you like. If you’re playing Darkblade, I suggest playing one instead of the second Sun Titan.

Phyrexian Crusader/Inkmoth Nexus: If Grand Prix Barcelona didn’t happen, I was fully prepared to cut Squadron Hawks for a little poison package. However, with the uprising of U/B Control, there’s another matchup out there where Hawks are better. Crusader is definitely something to consider if Caw-Blade continues to dominate and the format becomes more polarized.

Baneslayer Angel: I’ve seen these in a few lists, but I don’t agree. Against red decks, you want to make their Mark of Mutinies as dead as possible, and that seemed like a card that people were boarding in against me in the dark. It’s fine in the mirror if it sticks, but Jace typically squashes that plan.

Emeria Angel: I had these in my sideboards for a while, as it seemed like creating a steady stream of guys would be solid. However, it was rare that I could pinpoint a game where Emeria Angel outright won the game for me. Typically, if it were any other spell, I would have won regardless, so I just decided that it wasn’t as good as I thought it was. If anything, I’d be more willing to try Hero of Bladehold for the reasons I mentioned above.

Geth: Despite Geth being the first two letters of my first and last name, I’m not a big fan of him. Lundquist swore by it, but then again, he also had access to Divine Offerings at a time where I was shunning that plan. If Offering is your thing, perhaps you should consider a Geth instead of a Sun Titan.

Elspeth Tirel: I can’t ever imagine Elspeth being better than Gideon. I would certainly play the fourth Gideon before any Elspeths, and might even dip into Venser territory before Elspeth, especially if I’m playing any Tumble Magnets.

If you look at my track record, you’ll notice that there are only certain decks that I’ve lost to. R/U/G and Valakut can ignore you and quickly assemble a winning board position. Boros and Vampires can do the same. I feel like Darkblade is better positioned to stop that situations from occurring, although straight U/W isn’t bad either.

It just feels like I have more control over how the game plays out with Darkblade because I better answers to nearly all the threats. U/W has to lean pretty hard on Mana Leak and Spell Pierce, and once people start playing around those, winning becomes very difficult. Having no pinpoint spot removal is a problem I don’t want to have either.

So what’s the verdict? Unfortunately, I’m not going to share a decklist with you. For the astute reader, there are plenty of tips and tidbits in here that, when combined, you could probably guess which type of list I’m leaning toward. Still, I wanted to provide this information to help you make your own choices. Even if it doesn’t help you win the tournament outright, I’m sure you can look back and realize what a valuable process it all was.

No matter which option of ignoring them, fighting them, or joining them, I wish you luck.

GerryT

Decks of the Week

Granted, I’ve been gone for a month or so, but come on. MTGO is just oozing with tech right now!

Standard

Dominaria_Ch0b1 (4-0)

Emeria, the Sky Ruin
Marsh Flats
11  Plains
Tectonic Edge
Terramorphic Expanse

Kor Sanctifiers
Lone Missionary
Pilgrim’s Eye
Squadron Hawk
Stoneforge Mystic
Sun Titan
Wall of Omens

1  Bonehoard
Day of Judgment
Elspeth Tirel
Journey to Nowhere
1  Mortarpod
Sword of Body and Mind
1  Sword of Feast and Famine

Sideboard
Celestial Purge
Divine Offering
Kor Firewalker
Memoricide
1  Swamp
Sylvok Lifestaff
2  White Sun’s Zenith

This one has been popping up, even in Extended, thanks to a PTQ top eight. As Jason Ford put it, “The deck is kinda cool, but then they play turn four Jace, and you’re like, uh…”

JB2002 (3-1)

Evolving Wilds
1  Island
12  Mountain
Scalding Tarn
Tectonic Edge
Valakut, the Molten Pinnacle

Cunning Sparkmage
Cyclops Gladiator
Inferno Titan
Plated Geopede

Arc Trail
Burst Lightning
Koth of the Hammer
Lightning Bolt
Mana Leak
Ratchet Bomb
Searing Blaze

Sideboard
Brittle Effigy
Chandra Nalaar
Cunning Sparkmage
Flashfreeze
Goblin Ruinblaster
Oxidda Scrapmelter
Tunnel Ignus
Wurmcoil Engine

JB typically has some sweet brews and this one doesn’t disappoint. Cyclops Gladiator has shown up in some Valakut maindecks as well. Oh, those adorable kids, trying to hard to hate out my Caw-Blades…

astarisk (3-1)

Creeping Tar Pit
Darkslick Shores
Glacial Fortress
1  Island
Marsh Flats
5  Plains
Seachrome Coast
1  Swamp

2  Hero of Bladehold
Squadron Hawk
Stoneforge Mystic

Elspeth Tirel
Gideon Jura
3  Go for the Throat
Inquisition of Kozilek
Jace, the Mind Sculptor
Mana Leak
Preordain
Sword of Body and Mind
1  Sword of Feast and Famine
Tumble Magnet

Sideboard
Celestial Purge
Condemn
Disfigure
Duress
Flashfreeze
Memoricide
Sylvok Lifestaff

Overall, not a particularly innovative list, but astarisk is a former Player of the Year. Whenever he shows up with something interesting, like Hero of Bladehold, you should take notice.

dunkle_stille (4-0)

Arid Mesa
Celestial Colonnade
Evolving Wilds
Glacial Fortress
2  Island
4  Mountain
3  Plains
Scalding Tarn
Seachrome Coast

Cunning Sparkmage
Inferno Titan
Squadron Hawk
Stoneforge Mystic

Arc Trail
Basilisk Collar
Gideon Jura
Jace, the Mind Sculptor
Lightning Bolt
Mana Leak
Preordain
1  Sword of Feast and Famine

Sideboard
Cunning Sparkmage
Divine Offering
Elspeth Tirel
Flashfreeze
Pyroclasm
Sun Titan
Sword of Body and Mind
Tectonic Edge

If you’re going to play Sparkblade, I highly recommend you play something similar to this. Day of Judgment isn’t great right now, whereas Cunning Sparkmage is still pretty good. The quad Tectonic Edge in the sideboard is solid as well.

The_Co (3-1)

Blackcleave Cliffs
Darkslick Shores
7  Island
4  Mountain
Scalding Tarn

Arc Trail
Burst Lightning
Call to Mind
Foresee
Into the Roil
Jace Beleren
Lightning Bolt
Mana Leak
Preordain
Pyromancer Ascension
See Beyond

Sideboard
Flashfreeze
4  Go for the Throat
Into the Roil
Memoricide
Spell Pierce
Wurmcoil Engine

An oldie, but a goodie? Not sure, but the black splash is certainly cute.

Legacy

kylezj (4-0)

4 Ancient Tomb
2 City of Traitors
3 Flooded Strand
3 Island
4 Scalding Tarn
2 Underground Sea
1 Volcanic Island

3 Emrakul, the Aeons Torn

4 Brainstorm
4 Force of Will
3 Grim Monolith
4 Hive Mind
3 Intuition
1 Lim-DA?l’s Vault
4 Pact of Negation
3 Pact of the Titan
4 Ponder
4 Show and Tell
2 Slaughter Pact
2 Summoner’s Pact

Sideboard
3 Blue Elemental Blast
4 Leyline of Sanctity
3 Mindbreak Trap
3 Ravenous Trap
2 Spell Pierce

Not a new deck by any means, but he did 4-0 two DEs in one day. Pretty impressive.

xkorpio (3-1)

3 Boseiju, Who Shelters All
4 City Of Brass
2 City of Traitors
1 Flooded Strand
4 Gemstone Mine
1 Island
1 Misty Rainforest
1 Plateau
1 Tropical Island
1 Tundra
1 Volcanic Island

4 Elvish Spirit Guide
4 Emrakul, the Aeons Torn
4 Iona, Shield of Emeria
4 Progenitus
4 Simian Spirit Guide

4 Ardent Plea
4 Force of Will
2 Hypergenesis
2 Intuition
4 Show and Tell
4 Violent Outburst

Sideboard
1 Boseiju, Who Shelters All
4 Form of the Dragon
3 Krosan Grip
3 Volcanic Fallout
4 Wasteland

Not a new deck either, but still pretty cool. Maindeck Boseijus are pretty awesome. I have to wonder if Sakashima, the Imposter isn’t better than one of the fatties maindeck.

Are the sideboard Wastelands for Karakas? I have no idea.

Misdirection for Stifle is kind of cool (in combination with City Of Brass or maybe Forbidden Orchard).

The New Best Deck in Extended

Brought to you by Michael Hetrick and Ricky Sidher is their PTQ winning version of Caw-Blade!

__SipItHolla

Arid Mesa
Celestial Colonnade
Glacial Fortress
4  Island
Misty Rainforest
Mutavault
Mystic Gate
3  Plains
Seachrome Coast

Kitchen Finks
Mulldrifter
Stoneforge Mystic
Vendilion Clique

Cryptic Command
Day of Judgment
Jace, the Mind Sculptor
Mana Leak
Path to Exile
Preordain
Spell Pierce
Sword of Body and Mind
1  Sword of Feast and Famine

Sideboard
Baneslayer Angel
Burrenton Forge-Tender
Day of Judgment
Journey to Nowhere
Kor Sanctifiers
Linvala, Keeper of Silence
Sower of Temptation
Spell Pierce
War Priest of Thune

Hetrick (aka _ShipItHolla) is a long time advocate of U/W Control, so to see him break Extended is no surprise to me. Sadly, he had to face the mirror in top four of the same PTQ and lost.

This thing is the real deal.

Decks of the Week: 2/9-2/16

Standard

Shahar Shenhar (8-1-1)

Copperline Gorge
3  Forest
Halimar Depths
5  Island
Misty Rainforest
2  Mountain
Raging Ravine
Scalding Tarn

Inferno Titan
Lotus Cobra
Precursor Golem

Explore
Garruk Wildspeaker
Jace, the Mind Sculptor
Lightning Bolt
Mana Leak
Preordain

Sideboard
Flashfreeze
Obstinate Baloth
Oracle of Mul Daya
Pyroclasm
Ratchet Bomb
Spell Pierce

Congrats to Shahar, a buddy of mine, for finishing 38th in his first Pro Tour. Precursor Golem seems awesome right now, and should probably be in your control decks and Valakut sideboards.

Jeremy Neeman (7-3)

4 Copperline Gorge
2 Forest
4 Island
4 Misty Rainforest
2 Mountain
4 Raging Ravine
4 Scalding Tarn
1 Tectonic Edge
1 Terramorphic Expanse

2 Birds of Paradise
2 Inferno Titan
4 Lotus Cobra
3 Thrun, the Last Troll
2 Wurmcoil Engine

3 Explore
4 Jace, the Mind Sculptor
4 Lightning Bolt
4 Mana Leak
4 Preordain
2 Sword of Feast and Famine

Sideboard
2 Arc Trail
1 Deprive
1 Frost Titan
2 Jace Beleren
2 Obstinate Baloth
4 Pyroclasm
2 Spreading Seas
1 Tectonic Edge

Another interesting R/U/G update. Like Precursor Golem, Sword of Feast and Famine seems like a nice threat in this deck, unlike clunkers Frost Titan and Avenger of Zenikar.

Ken Yukihiro (6-4)

1 Celestial Colonnade
4 Forest
4 Island
4 Misty Rainforest
3 Razorverge Thicket
4 Seachrome Coast
3 Stirring Wildwood
2 Verdant Catacombs

4 Birds of Paradise
2 Llanowar Elves
4 Lotus Cobra
4 Stoneforge Mystic
2 Thrun, the Last Troll

2 Gideon Jura
4 Jace, the Mind Sculptor
4 Mana Leak
4 Negate
3 Sword of Body and Mind
2 Sword of Feast and Famine

Sideboard
4 Baneslayer Angel
1 Basilisk Collar
2 Linvala, Keeper of Silence
1 Mortarpod
3 Nature’s Claim
3 Ratchet Bomb
1 Thrun, the Last Troll

Ken lost playing for top eight in Paris (to Caw-Go), but a Bant strategy with most of the same cards seems like it should be favored.

I feel like Negate means you are fighting the wrong type of battle. Why so many Swords? Where are the Squadron Hawks?

Extended

SpeCialK

1 Cascade Bluffs
4 Flooded Grove
3 Forest
3 Island
4 Misty Rainforest
8 Mountain
4 Valakut, the Molten Pinnacle

4 Cryptic Command
4 Explore
2 Khalni Heart Expedition
4 Lightning Bolt
2 Mana Leak
4 Preordain
4 Prismatic Omen
2 Rampant Growth
4 Scapeshift
1 See Beyond
2 Spell Pierce

Sideboard
1 Earthquake
1 Jace, the Mind Sculptor
2 Kitchen Finks
1 Obstinate Baloth
2 Primal Command
1 Spell Pierce
3 Tunnel Ignus
3 Volcanic Fallout
1 Wurmcoil Engine

An update to the list I posted last week, similar to the list I played at Worlds. Khalni Heart Expedition might be an upgrade to Rampant Growth, as casting it on turn two yields much higher benefits. However, the turn six Rampant Growth plus Scapeshift isn’t all that uncommon.

flying man

2 Cascade Bluffs
1 Celestial Colonnade
1 Creeping Tar Pit
1 Exotic Orchard
2 Island
2 Mystic Gate
4 Reflecting Pool
2 Sunken Ruins
2 Vivid Crag
4 Vivid Creek
2 Vivid Marsh
3 Vivid Meadow

2 Baneslayer Angel
2 Mulldrifter
1 Vendilion Clique
3 Wall of Omens
1 Wurmcoil Engine

2 Cruel Ultimatum
4 Cryptic Command
1 Day of Judgment
4 Esper Charm
3 Jace, the Mind Sculptor
3 Lightning Bolt
4 Mana Leak
1 Path to Exile
3 Volcanic Fallout

Sideboard
1 Baneslayer Angel
1 Condemn
1 Day of Judgment
3 Great Sable Stag
1 Negate
2 Runed Halo
3 Thoughtseize
2 Vendilion Clique
1 Volcanic Fallout

The new-ish face of 5cc.

Alexandrino

4 Creeping Tar Pit
4 Darkslick Shores
4 Island
4 Mutavault
4 Secluded Glen
2 Sunken Ruins
2 Swamp
3 Tectonic Edge

4 Mistbind Clique
4 Spellstutter Sprite
2 Vendilion Clique

1 Agony Warp
4 Bitterblossom
4 Cryptic Command
2 Disfigure
1 Doom Blade
1 Grasp of Darkness
2 Inquisition of Kozilek
2 Jace Beleren
3 Mana Leak
3 Thoughtseize

Sideboard
1 Deathmark
1 Doom Blade
3 Peppersmoke
1 Sower of Temptation
2 Spell Pierce
1 Tectonic Edge
4 Vampire Nighthawk
2 Wurmcoil Engine

27 land, three Edges maindeck, and the full four Nighthawks in the sideboard. This guy means business.

tsuru

1 Arid Mesa
4 Celestial Colonnade
3 Glacial Fortress
3 Island
4 Mystic Gate
3 Plains
1 Scalding Tarn
3 Seachrome Coast
4 Tectonic Edge

3 Baneslayer Angel
4 Kitchen Finks
2 Sun Titan
2 Vendilion Clique

4 Cryptic Command
2 Day of Judgment
3 Jace, the Mind Sculptor
2 Leyline of Sanctity
3 Mana Leak
2 Oblivion Ring
3 Path to Exile
4 Spell Pierce

Sideboard
2 Day of Judgment
1 Essence Scatter
1 Flashfreeze
2 Jace Beleren
2 Kor Firewalker
2 Negate
1 Oblivion Ring
1 Path to Exile
1 Vendilion Clique
2 War Priest of Thune

The best U/W deck I’ve seen around. No garbage Wall of Omens, lots of Spell Pierces, and Leylines maindeck. Seems like it could use a couple more in the sideboard though.

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